May 9, 2011

May 7, 2011


Hi! I was busy last month on Brawl contest (Polycount).
Here is my entry bellow. I chose Hakumen from BlazBlue video game and mixed him with Blood Eves World of Warcraft design.
Also it was a challenge for me, because I din't make next-gen for a while. I'm old-school person as you can know:) Anyway I learnt a lot of things and hope you'll like this character.


11410 tris
2048*2048 maps size.


Software:


Maya - hi-res modelling, normal map baking.
Topogun - repotology, AO baking.
Z-brush - sculpting.
Marmoset - real-time render.
Photoshop - texturing.















May 3, 2011

Low Poly characters Tutorial #1

First issue of my very first tutorial. You can read there about my modelling pipeline and how to ask your hubby to use his concept.
Finally, a last part of our collaboration with 3DTotal was published, it has been since November when this project was started.
I wrote this series of tutorials, because I receive a very many similar questions on how I create my old-school characters.

You can buy this 3DCreative issue here:







Apr 29, 2011

Hakumen sculpting

Hakumen re-design for Brawl contest (Polycount). Final sculpting. Low-poly in progress.


Apr 13, 2011

Sketch and Hakumen wip

My character for Brawl contest . This  i s a base for sculpting:







Mar 10, 2011

Bob crawler

2.5 h. Based on pencil sketch.


Mar 8, 2011

Mar 7, 2011

Weapons

Wow style concept.


Feb 27, 2011

Warlock undead

Second study bust. Undead Warlock.