Oct 10, 2011

Blood elf

Another wow fan-art and face practice for me.




Oct 4, 2011

2D summer stuff

Here is a few  pictures and concepts which have been painted last summer.






3D summer stuff

I din't post it here yet. Couple pirate costumes and haircuts,  meshes and textures. Bodies not mine. Done for Ipod-Iphone video game.




Lil bob, I made it just for fun. Concept and 3d:





Attempt to create a realistic face:




Sep 19, 2011

Demon Hunter

Finally I finished my very first cosplay for Blizzcon 2011 Demon Hunter from Diablo 3.














May 17, 2011

Shaman Troll

Another wow-style study bust. Troll Shaman Tier 2, The Ten Storms:



May 9, 2011

May 7, 2011


Hi! I was busy last month on Brawl contest (Polycount).
Here is my entry bellow. I chose Hakumen from BlazBlue video game and mixed him with Blood Eves World of Warcraft design.
Also it was a challenge for me, because I din't make next-gen for a while. I'm old-school person as you can know:) Anyway I learnt a lot of things and hope you'll like this character.


11410 tris
2048*2048 maps size.


Software:


Maya - hi-res modelling, normal map baking.
Topogun - repotology, AO baking.
Z-brush - sculpting.
Marmoset - real-time render.
Photoshop - texturing.















May 3, 2011

Low Poly characters Tutorial #1

First issue of my very first tutorial. You can read there about my modelling pipeline and how to ask your hubby to use his concept.
Finally, a last part of our collaboration with 3DTotal was published, it has been since November when this project was started.
I wrote this series of tutorials, because I receive a very many similar questions on how I create my old-school characters.

You can buy this 3DCreative issue here:







Apr 29, 2011

Hakumen sculpting

Hakumen re-design for Brawl contest (Polycount). Final sculpting. Low-poly in progress.


Apr 13, 2011

Sketch and Hakumen wip

My character for Brawl contest . This  i s a base for sculpting: