Oct 10, 2011
Oct 4, 2011
Sep 19, 2011
May 17, 2011
May 9, 2011
May 7, 2011
Hi! I was busy last month on Brawl contest (Polycount).
Here is my entry bellow. I chose Hakumen from BlazBlue video game and mixed him with Blood Eves World of Warcraft design.
Also it was a challenge for me, because I din't make next-gen for a while. I'm old-school person as you can know:) Anyway I learnt a lot of things and hope you'll like this character.
11410 tris
2048*2048 maps size.
Software:
Maya - hi-res modelling, normal map baking.
Topogun - repotology, AO baking.
Z-brush - sculpting.
Marmoset - real-time render.
Photoshop - texturing.
May 3, 2011
Low Poly characters Tutorial #1
First issue of my very first tutorial. You can read there about my modelling pipeline and how to ask your hubby to use his concept.
Finally, a last part of our collaboration with 3DTotal was published, it has been since November when this project was started.
I wrote this series of tutorials, because I receive a very many similar questions on how I create my old-school characters.
You can buy this 3DCreative issue here:
Finally, a last part of our collaboration with 3DTotal was published, it has been since November when this project was started.
I wrote this series of tutorials, because I receive a very many similar questions on how I create my old-school characters.
You can buy this 3DCreative issue here:
Apr 29, 2011
Apr 13, 2011
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